Georgios LampropoulosAntonis Sidiropoulos2024-06-172024-06-172024https://dspace.iee.ihu.gr/handle/123456789/9604http://orcid.org/0000-0002-3352-0868Impact of Gamification on Students’ Learning Outcomes and Academic Performance: A Longitudinal Study Comparing Online, Traditional, and Gamified LearningEducation Sciencesjournal-article